Compute

GPU compute next to the CPU: image filters against a JS baseline, live video effects, a raymarched SDF scene, and reaction-diffusion.

SDF raymarcher

A fragment-stage raymarcher in TSL: smooth-minimum blended primitives, soft shadows and ambient occlusion on a single full-screen quad. Drag to orbit.

Poster: raymarched blobby shapes with soft shadows

Reduced motion is on — showing the poster instead of the live scene.