glTF PBR viewer
A Draco-compressed room model with physically based node materials and image-based lighting, decoded by self-hosted Draco and KTX2 decoders.

Reduced motion is on — showing the poster instead of the live scene.
Drag to orbit, scroll to zoom. The same scene runs on WebGPU or, with ?forceWebGL=1, on the WebGL2 backend.